Mountain Tiles

Blank Space

Nothing happens

Food

Gain 1 health on the Health Tracker

Move Space

Move forward the number of spaces 

Base Camp

Your Climber Token cannot be moved by other players as long as you are on this space. You are also safe from the effects of the Danger Die

Danger!

Roll the Danger Die. All players lose health based on the roll of the Danger Die. Player Tokens that are in a Base Camp are safe from the Danger Die effects.

Play Again

Your turn continues. Without drawing, Play another card from your hand.

Ignore this tile if you land on it when it's not your turn, or if you have no cards remaining in your hand.

Creatures

Lose the number of health on the Health Tracker

Back Space

Move backward the number of spaces.

Shortcut

Climb up to the space above.

If a Shortcut is on an edge, move to the nearest space on the above level. See example below:

Fall Down

Fall down to the tile on the level below this tile

Ignore this effect if the Fall Down is in the bottom row of the mountain.

Climber Cards

Move 1 and then gain 1 heart on the Health Tracker.

Lose 1 heart on the Health Tracker and then move 5.

All climbers move 2.

Climbers in Base Camp or on spaces with Anchor Cubes do not move.

Move based on the position of your Climber Token when you play this card.

If multiple Climber Tokens are on a space, those players are tied for the higher position.

Move 1 and then place a Mountain Tile on any space without a Climber Token or another Mountain Tile.

If all Mountain Tiles are in play, you may move any Mountain Tile without a Climber Token on it.

Mountain Tiles can't be placed on the Start or Finished.

Move 1 or 2 and then place a Mountain Tile on any space without a Climber Token or another Mountain Tile.

If all Mountain Tiles are in play, you may move any Mountain Tile without a Climber Token on it.

Move 3 and then place a Mountain Tile on any space on the board without a Climber Token or another Mountain Tile.

If all Mountain Tiles are in play, you may move any Mountain Tile without a Climber Token on it.

Move 1 and then move all other Climber Tokens back 2.

Climbers in Base Camp or on spaces with Anchor Cubes do not move.

Move 2 and then move all other Climber Tokens back 1.

Climbers in Base Camp or on spaces with Anchor Cubes do not move.

Move 3 and then move all other Climber Tokens move forward 1.

Climbers in Base Camp or on spaces with Anchor Cubes do not move.

Roll the d6. Move up to the number rolled.

You must move at least 1 space.

Your climber does not move this turn. Instead, roll the d6. Gain health based on the number rolled.

Summit Cards

1st Place

Earn 3 stars for getting to the top first. Play card on your turn in future rounds to move 1 space.

2nd Place

Play card on your turn in future rounds to move 2 spaces.

Recovery Card

Play card on your turn in future rounds to move 3 spaces.

Participation Award

Not worth any stars but you can play this card on your turn in future rounds to move 4 spaces.

Robo Climber

1-4 - Move the Robo Climber the number of spaces rolled

5 - All human climbers move back 1 space.

6 - All human climbers move back 3 spaces

Robo Notes:

Robo does not need exact movement to reach the top. It can overshoot the top (since it's a robot!)

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